In the mid-1950s, a small-time New York publisher named Samuel
Roth was indicted for distributing books, magazines, photos and
advertising circulars that were accused of being "obscene, lewd,
lascivious, filthy and of an indecent character." The precise
content of Roth's offensive mailings has been lost to history,
although it's probably tame by modern standards. Nevertheless, a
federal jury in New York concluded that the publisher violated a
law barring distribution of pornography, and the court sentenced
Roth to five years in prison. The case eventually made its way
to the U.S. Supreme Court. In 1957, the justices upheld Roth's
conviction, in a landmark ruling that obscenity is not entitled
to First Amendment protection. The court said that the law had
always assumed sexual material is not covered by the
Constitution's free speech provision, so its ruling merely
codified that assumption. The Roth decision place d obscenity in
the tiny category of exceptions to First Amendment freedom,
along with incitement and fighting words.
Fifty-three years later, the Supreme Court was called upon
to decide the constitutionality of another federal law, this one
making it a criminal offense to create or possess depictions of
cruelty to animals. In its 2010 opinion in United States v. Stevens, the court reminded us that violence -- unlike sex -- is
protected speech, despite Congress's efforts in the
animal-cruelty law to equate violence with obscenity. The
justices struck down the law and vacated the conviction of
Robert Stevens, a man who sold videos of pit bulls attacking and
killing other animals. The government had argued that some
speech, such as depiction of the brutal death of innocent
animals, comes at too high a societal cost to deserve First
Amendment protection. The Supreme Court called that argument
"startling and dangerous."
The issue of First Amendment protection for even the most
blood-soaked materials is sure to become part of the discussion
of why the alleged Batman killer, James Holmes, opened fire at a movie theater in Aurora, Colorado, killing 12 moviegoers and
injuring dozens more. Whenever one of these horrific mass
murders is perpetrated we ask the same questions. Why is it so
easy for people with no legitimate purpose to get hold of
assault weapons? And does increasingly violent, gruesome
entertainment, especially in video and computer games,
contribute to violence in real life?
The answer to the first question is all too familiar:
because our gun control laws (which are themselves subject to
constitutional limits) are woefully inadequate. The answer to
the second question, though, is equally frustrating: We don't
really know if violence in entertainment leads to violence in
reality, but it doesn't really matter because it's
unconstitutional to restrict depictions of violence. That's what
the Supreme Court has said, repeatedly: You can restrict
pornography but you can't legislate against violent images.
You can't even restrict the sale of violent videogames to
children. Last year, in Brown v. Entertainment Merchants Association -- the Supreme Court's most recent examination of
the intersection between blood, gore and the First Amendment --
Justice Samuel Alito did some independent research on the depths
of depravity in videogames on the market. "In some of these
games, the violence is astounding," he wrote. "Victims by the
dozens are killed with every imaginable implement, including
machine guns, shotguns, clubs, hammers, axes, swords, and
chainsaws. Victims are dismembered, decapitated, disemboweled,
set on fire, and chopped into little pieces. They cry out in
agony and beg for mercy. Blood gushes, splatters, and pools.
Severed body parts and gobs of human remains are graphically
shown. In some games, points are awarded based, not only on the
number of victims killed, but on the killing technique
employed."
Alito found that players in some games could re-enact the
mass murders at Columbine and Virginia Tech, pretending to be
the shooters. Or they could be rapists, or genocide
perpetrators, or presidential assassins. "If the technological
characteristics of the sophisticated games that are likely to be
available in the near future are combined with the
characteristics of the most violent games already marketed, the
result will be games that allow troubled teens to experience in
an extraordinarily personal and vivid way what it would be like
to carry out unspeakable acts of violence," Alito wrote.
Yet even Alito agreed with the majority (an unusual
coalition led by Justice Antonin Scalia and including justices
Anthony Kennedy, Ruth Bader Ginsburg, Sonia Sotomayor and Elena
Kagan, with Chief Justice John Roberts joining Alito's
concurrence) that a California law barring the sale of violent
videogames to minors was an unconstitutional encroachment on the
First Amendment. "Whatever the challenges of applying the
Constitution to ever-advancing technology," Scalia wrote for the
majority, the First Amendment's basic principle of free speech
remains unwavering, with only those few exceptions the court
articulated in Roth and its progeny.
In crafting the videogame restriction, the state of
California had attempted, in Scalia's words, "to shoehorn speech
about violence into obscenity," modeling its statute on the 1968
Supreme Court ruling in Ginsberg v. New York, which permitted
New York to bar the sale of obscene materials to minors, and on
the 1973 decision in Miller v. California, which set forth a
specific test for what sort of pornography falls outside of the
scope of the First Amendment. The justices said the state's
attempt to limit restrictions on the games children may buy
couldn't save the law. "Speech that is neither obscene as to
youths nor subject to some other legitimate proscription cannot
be suppressed solely to protect the young from ideas or images
that a legislative body thinks unsuitable for them," the court
said, quoting a 1973 opinion called Erznoznik v. Jacksonville.
In the weeks ahead we're going to find out a lot about what
kind of man Holmes was, and whether he played violent games or
watched violent movies. We're also going to hear a lot of talk
about violence in our culture. But if you want to make a
difference, fight for gun control. You won't get anywhere if you
try to legislate against even the most repugnant entertainment.
(Reporting by Alison Frankel)
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